Hi, Im looking for a skilled 3D Prop Artist to help me finish a large scene, I'm mainly looking for indoor/furniture props to get done. Art style is realistic and tailored to VR (high poly count and 4k textures). Substance painter is essential for this job. If that sounds interesting to you, please send me an email to:…
My name is FIlip. I'm a 3D Prop Artist with proficient skill and knowledge of prop and weapon workflows in game art. Portfolio: https://fvportfolio.artstation.com/ Proficient in a great deal of software packages dedicated to design and development. Feel free to ask for specifics. Looking for freelance and in-house work…
Hi everyone. I have been in the game industry for 6 years and have shipped 9 games, some of which include: Deadrising 2: Off the record Deadrising 2: Case west Deadrising 2: Case zero Deadrising 2: The Simpsons Game Transformers: Revenge of the fallen I am currently looking for work as an Environment artist or Prop artist.…
Hi all, So I wanted to ask if these programs that I'm using are enough to get a Prop Artist position, or if I should also get Marmoset Toolbag 2? Programs I'm using: -Maya -Substance Painter 2 -Photoshop -Unreal Engine 4 -ZBrush I'm looking into getting Marmoset Toolbag 2 soon. However I'm not sure if I need to get…
I attempted to make some high poly models for props a couple years ago when I started high school but I didn't really have a lot of time to spend on them since I was impatient, but i have learned to be patient and would like to get some feed back on some new props i have done and will do. Thank you Here is the first high…
Hey, there! I've been looking for opportunities to improve as a 3D artist, and I have made the decision to allow for others to review and critique my current work. I have reason to believe my skills have plateaued, and I would like help in improving my craft. My proficiency/comfort area has been firearms since I started 3D…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
Hey guys, I was hoping I could get some feedback/ideas for a high poly prop I'm making for my class. This high poly will be baked down to a low poly. The prop I'm making (is/are)? Binoculars. Well the image I'm using as reference is: (Copyrights go to respective owner [Promo-wholesale.net]) I have a few orthographic and…
Hello Name is Emma Chris, I am available and looking for remote Task I am a 3D Artist / 3D Modeler with over 5 years of experience modeling and texturing props and Making Environments for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Hard-surface modelling of…
Hello! My name is Diana. I have been developing in 3d for the last two years with ups and downs. It started with a 3d generalist course then a lot of youtube self-help videos, then tiago klafke's environment course on gumroad, some non-profit projects, some attempts to sell models on sketchfab. So it all lead to portfolio…