As you have all seen, it is
really hard to buy a graphics card at MSRP, in fact it is nearly impossible.
For the reason that scalpers are going out and buying out the MSRP GPU market
and reselling it third party for 3 or 4 times the average value. With this new
RTX Technology which supports native ‘in card’ raytracing that…
My only hope for new episode since you know.. subtitle is, we see more crazy force powers. Not just force push, force lighting, and force pull -;-. No I can't watch again and again. And I saw this movies more times than I care to count at this point. After so many times the only thing that is left is spectacle, and there…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Feel embarrased asking this, but I'm looking for a tutorial on creating a nice orb. I'm mostly a modeller/animator, so I'm severally lacking in the rendering department. A 3D ( 3DS Max or Blender) or 2D (Photoshop) solution would do, doesn't matter. I'm just looking for a really nice result, one that looks like the orb has…
PC-CSGO | Force Lightning Submission M4A4 design based on Star Wars Force Lightning Youtube Video Workshop https://youtu.be/iJHKvwGxxZg Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=692003451
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hi! Arc Squadron is my third game I've been able to release and my first mobile game. I didn't used to have a lot of faith in mobile until I was able to make art for it..and well.. You'd be surprised how much power you can get out of it. It's really quite amazing and has made me become a believer in the platform. Anyways,…