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Arc Squadron! Dump

polycounter lvl 12
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ErichWK polycounter lvl 12
Hi! Arc Squadron is my third game I've been able to release and my first mobile game. I didn't used to have a lot of faith in mobile until I was able to make art for it..and well.. You'd be surprised how much power you can get out of it. It's really quite amazing and has made me become a believer in the platform.

Anyways, A quick story on Arc... It was originally a PC space combat game..
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It was really cool! But through development we shifted it to be on Mobile..but still have the bad ass shooter combat it was always meant to be. Basically when I hopped on board most of the game was using the original assets..and looked like this.

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As you can see it was grey..brown..dreary.. And didn't match the popping colors of the ships and bright saturation of the galaxies. I wasn't really given any concept art..actually none at all..or art direction for the most part. I was just told to make the world match the ships and bring it to life. . . and this is what I was able to come up...

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So I didn't get a lot of time to do this, and for a while I was the only artist until I got much needed help from fellow artist, Bobby McCoin. So to conserve time and energy I decided to essentially take the assets I had..but create all new tileable textures and just remap them..

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If you look closely..you can spot all the tilebales!

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I was then able to model on my free time some interesting and cool shapes..

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Here are a few before/after pics.. I kinda took these near the end of my work on Arc..I wish I did it in the beginning so I can show you the difference a little paint job can do..

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