Well, I understand that this is not good enough for Junior Job Portfolio for the game industry ;_; I guess I have to try again. Here are some points that I need to improve: 1. Normal map- I tried.. But, it always ended up some kind of melted chocolate gun. ;_; 2. Material 3. Animation oriented modeling: This modeling is…
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
Source: https://www.linkedin.com/posts/michael-j-black-41751114_unreal-blender-smpl-activity-7143401528807100416-_QMm?utm_source=share&utm_medium=member_desktop HAAR takes a text description of a hairstyle and generates a 3D strand-based model that can be immediately animated in #Unreal, #Blender, etc. This connects…
We offer: -full cycle game development -UE5 development -Unity development -Business app development -Android/iOs development -Multiplayer games development And we provide high quality art outsource -2d/3d/game-ready characters -3d/2d animation -3d/2d props -3d vehicles -3d/2d environment -Concept art Contacts:…
does anyone know whether it is possible to import/merge/open a 3d model file from a web address via maxscript? The script here would work if the address is local but not for a web address: rollout Lib "Library" width:412 height:362 ( button 'generate' "model Library" pos:[117,243] width:171 height:38 align:#left on…
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…