It's all done in the game. You use vector shapes and compose them in a layer system. You have something like 1000 layers per panel area to use so you can do a lot. It's not all that hard, just can be time consuming but once you get a logo or set of shapes done you can save them out to the hard drive for future use or to…
Okay this post is for the homeworld fans out there who either played or loved Homeworld Cataclysm to seek people who would like to mod Homeworld remastered and Homeworld remastered 2 to add cataclysm to it. The Beast and Kiith races would be added to multiplayer along with the storyline eventually. I want to modify the…
With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…
Use the code creaturefood at checkout, to get a 20% discount on your ticket. Discount code is only good for 5 uses before it expires! Use it before it's gone! Hey everyone! Just thought I would share this here for everyone to see. There will be a 2 day workshop with 2 amazing artists, Kurt Papstein, Portfolio and Paul…
Hi guys, Recently I started working with a pipeline the demands to work with two UV sets for every model. In an ideal word I would just prepare the model and then the 2 UV maps, but the process here is very iterative, and very often I have to change geometry while checking how this affects the two UV sets. Is it a way in…
Hi Trying to troubleshoot a 2 player, turn based, board game application. Right now I have assigned the actual game board and game pieces as the Player Prefab using the Lobby manager class. Since this board game is actually comprised of 2 boards it makes the most sense (after configuring their board each player sees 2…
Hi everyone, I haven't post anything on Polycount since 2014 for the first Dishonored. On the other hand, I did many little posts on Artstation. I wanted to share pics in this forum, but I was waiting to have something substantial. Then, this is a little summury made of mixed up pics from these 2 games. These materials and…
Dead Space 2 left a bitter taste in my mouth... so much so that I'll rant about it on an ancient thread. No matter how cliche game stories can be, it's still what draws me in, story and visuals. While DS2 excelled at visuals and gameplay (except for some boss fights), I felt like the story this time around was a huge…
Here's a cool talk from the Art Director, Ian Milham, on Dead Space 2. http://gdcvault.com/play/1014368/Beyond-Horror-Art-Directing-DEAD It's an interesting talk. It pretty much confirms everything I thought about the move from Dead Space to Dead Space 2 and now 3. I think that although the games have improved in terms of…
im curious with nowaday AAA game, the character cloth especialy long garment like cape or long jacket, the back mesh are visible to player are they use thickness to their mesh or just using 2 sided material? i want to work with physx too i want to use no thickness and use 2 sided material, but its not good with the…