hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
Hey so I've been doing a lot of research on these topics but the little things are stumping me. I created a jellyfish head out of an nCloth mesh, assigned a couple locators to the top and bottom ring of verticies, and applied a squash deformer to the mesh. I then animated a bounce upwards using that system. However, the…
Hi everyone, I’m looking for advice on creating and managing clothing variations for a game character. I’ve modeled an NPC in Blender and textured it with Substance Painter. To implement the clothing, I created separate meshes for each piece and assigned a material to them. My current approach is to toggle the clothing…
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
Just wanna know how bad whatever im doing is, how i should approach creases like that and whether i should have sculpted folds closer to each other to get rid of deep parts. I dont really have much experience with cloth topo, hence the question.
So i wanted to do my best and try to create a good looking and game ready clothing set inspired by Tetsuya Nomura, I'm a huge ff fan and following his career has been interesting to see how he is influenced by fashion. I'm trying to make a Armour and clothing set inspired by his designs, modern clothing with armor elements…
I totally agree with everyone that sculpting cloth is the way to go in this case. mostly because it sounds like you wanted a shortcut for something that should be learned. Sculpting cloth is a good way to get a pretty good cloth sim started. When you start out with wrinkles and folds it helps bring the cloth to life.…
I'm trying to get a basic bit of cloth to work. I added a cloth bone, and weighted all my verts to it that I wanted to be simulated and then weighted all the other verts to a "rigid" bone and imported it. * The bones and the weights import correctly. * I add my "cloth" bone to the cloth bone list, and then I click on the…
I've gone through the cloth tutorials that come with max 8, but I'm still having some problems. When I use simulate local to bring the seams of the cloth together, it kind of crumples the clothing into this mass of polygons. It works ok when I do very basic uncomplicated clothing, but when I tried to do the pleated skirt…