Been a Blenderite for nie on 15 something years. So the app for me now, basically fits like an old well worn pair of jean's, with age gets more comfortable and I think the current 2.8xx version UI/UX design is seriously dope...a no nonsense clean interface pretty much a joy too work with as a hard surface modeller. EDIT:…
SDF = signed distance fields ? Have a quick look here: https://www.cgchannel.com/tag/signed-distance-fields/ Even Substance has this for a long time (as seen above; at least two years !?); also Material Maker.. some addons for Blender or the stand-alone apps: SDF-Modeller or Clavicula .. You may also have a look here:…
@Joshua Godwin I see no harm future career aspirations or otherwise, exsposing your elementary level students too an OSS framework such as Blender supplimented with MODO. Utilised in tandem pretty much a powerful ad hoc pipline any which way you'd tend to look at it and that's said as a long time Blenderite since 2.4xx…
Hello together! I am very pleased that someone has taken the trouble to write constructive criticism. I am also very pleased that it already looks reasonably good. In fact, I haven't really thought about the UV's yet, as my project is first and foremost intended as concept art. Maybe I should have mentioned that. The focus…
Hello everyone! Here's my latest ue4 scene based on the topic "The First Snow"! The scene is made in Unreal Engine 4. I made the initial concept in Blender, which I later exported in Unreal as a blockout. https://www.artstation.com/artwork/GaDrB3 --- Original post / WIP --- I'm currently working on an environment piece as…
Those are good choices you've listed, either one will meet your current needs. Though I'm more familiar with Gnomon, simply because I'd purchased a few DVD courses 4 or 6 years ago which were brilliant getting me further along the track progression wise that I had previously thought possible. Also Blender is great for…
In addition if you've an interest in realtime mechanical (weapons, mechs) hardsurface asset generation via a self teaching avenue working with Max then you really can't go past Tim Bergholz over on Gumroad: http://gumroad.com/timb I've personally completed a couple of his workthroughs basically from ref setup to modelling,…
No problem.Thanks for the reply earlier.Thats why I have decided to move to Blender.I have had enough of Maya dragging feet on things they should be adding to make apps more intuitive and with better workflows rather they keep adding one feature to one software and creating new apps that have features that should be in…
Hi! I recently picked up 3D modeling back (after a 13 years "break") again from my teenage years and Im having a blast! Im using Blender and going through some BlenderBros courses (Sci-Fi Weapons, haven't finished), some Grant Abbitt tutorials (low poly well and low poly sea shack), and a Rachel Frick guide (Making A…
Thanks Mark. I am repeatedly getting fed up with Autodesk and how they keep making it impossible to use a software comfortably.Max also does not have certain features which u would only find in Maya or motionbuilder.Especially in animation tools. Funny enough,Blender has full support for bvh and fbx files and its an open…