Here's a lip synch I started last night. I used Maya and James Stone's Boris character. Critiques welcome. [ame=" https://www.youtube.com/watch?v=GZgP4WJewJY"]Check it out:[/ame]
I..... wrote a very long post and then something happened and it was all gone T__T So let's try again: FRONT: Probably the most crucial part (to me), so I devided that into different working steps that would make it possible to you to see what I did in relation with your 3D Model. Facial shape: Must be longer and…
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…
Hi everyone,I have been working on this piece on and off for quite a while and now, with some free time on my hand, I decided to finish it. The concept is from Libico Maraja (RIP) - imho one of the the greatest illustrators ever lived. Its an illustration from an old Italian animated feature film called Rosa di Bagdad.My…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
I'm trying to make a ripped dude base mesh type of thing. curious which one you liked better? im trying to get it to a point where im happy enough to rig it and do something with it. obvously one is more finished the other. THanks!
Hello Guys! I am a new member of this forum and a rookie in the 3D field as well, this is my third week with ZBrush and i would like to show my work to you all and ask for any tips and ways to improve it. Please share your thoughts with me about this project. Thanks in advance to everybody!
Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…
Working on the male troll race for my hotly debated mmo project. Any crits, paintovers, suggestions are much appreciated in making this as high quality as possible. Thanks. wip1 wip2