Hi, I wanted to push my skills in texturing and I wanted to know how her dress could get improved? my main goal is to put as much details into the dress as I can (which is not much yet as you can see) shameless question; are there some workarounds for creating Textures of detailed Clothes?
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…
This thread is a cross section of absurdity. You have people talking about Bush invading this or that country, or calling Bush a tyrant. Shows a total lack of education of the American democratic system of checks and balances, and well, apparently a failure of whatever education system they were raised in. I'm not going…
Several people asked for this to be released separate from my
other kits… http://www.pixelfondue.com/blog/2017/4/2/pushing-points-view-orientation-tools-for-modo
**Latest Update I decided to add a bit more polycount to the areas looking blocky. I've also finished up texturing this. Any C&C would be great as I intend to use this asset in my next project. Hi all I'm making a prop as really need to update my portfolio. I chose a female teenager's push-scooter as I really love scooters…
Hello! I'm trying to really push this animation and I'm stuck on where to go with it. This is just blocking with a few inbetweens on linear. I'll take any advice to heart. If you guys have any ideas on how to add speed lines and other general effects, I'd appreciate that help as well. That's something I've never done…
The Pushing Points Hatchet Collection is a MODO
KIT consisting of over 100 Python scripts developed to add functionality to
MODO 10 and make creating more efficient. For more information and video introductions for the tools
that make up this collection click here: http://pushingpoints.com/v2/hatchet/
Hi guys, Trying to bake down this odd concave shape in 3D Studio Max, however as I push the cage outwards (to fix other areas of the bake) it begins to clip back into this part of the mesh, as shown below. Is there a reason for this, something silly and simple that I'm missing perhaps? I'd very much appreciate any help,…