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Projection/Cage Clipping Back Into Mesh as I Push it Out

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Dan Powell polycounter lvl 5
Hi guys,

Trying to bake down this odd concave shape in 3D Studio Max, however as I push the cage outwards (to fix other areas of the bake) it begins to clip back into this part of the mesh, as shown below.

f32769f670.png

Is there a reason for this, something silly and simple that I'm missing perhaps? I'd very much appreciate any help, and can attach the scene files if needed. :-)

Thanks!
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