**Latest Update
I decided to add a bit more polycount to the areas looking blocky. I've also finished up texturing this. Any C&C would be great as I intend to use this asset in my next project.
Hi all
I'm making a prop as really need to update my portfolio. I chose a female teenager's push-scooter as I really love scooters and have one myself so thought it'd be fun to make one. It's going to be a scooter that has been left in the shed and aged over time as the girl grew up and no longer used it.
My concept art:
and the model so far:
Any C&C is welcome
Replies
If I were to add/say anything, it would be that it feels like the silhouette of the brake is getting lost. It's fairly visually thin, so it doesn't have a unified weight with the other parts. Maybe adding some height through the center along the length would bring it closer to the rest of the scooter
Here are some more progress pics - I've finished the high and low - this is the baked version. I've moved it into Marmoset to make the screenshots a little prettier. I'm at 4578 tris with a 2048 x 2048 map. I'll be using Substance Designer and Substance Painter for smaller normal details.