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pushing my skills in texturing - approach

TNO
polycounter lvl 17
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TNO polycounter lvl 17
Hi, I wanted to push my skills in texturing and I wanted to know how her dress could get improved?
my main goal is to put as much details into the dress as I can (which is not much yet as you can see)


image.jpg

shameless question; are there some workarounds for creating Textures of detailed Clothes?

Replies

  • Crazy Andy
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    Crazy Andy polycounter lvl 12
    Her coat looks low res and blurry where it meets her shirt. Both need some folds in the cloth, such as the elbow area, maybe get some fabric textures, with the scale a bit larger than photo real given that this is from what I can tell a stylized character. maybe some pockets or a zip. largish buttons might look good. Perhaps add an adams apple on her throat as well. Also her cheeks look a little too pink.
  • TNO
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    TNO polycounter lvl 17
    many thanks for the tips :)
    i tried to change the stuff on the skin as described and added eyes.
    image.jpg

    the clothing is now the next step . (collecting reference pictures now )
  • DietCoke
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    DietCoke polycounter lvl 7
    Can we see the UVs? Where the jacket and the shirt meet is the thing you should fix first, I say. You can create a crisp edge there by having the shirt and jacket UVs separated. Also, from a geometry standpoint, I think her collar might look better with a sharper crease around the ridge, you know? Instead of a rounded shape, make it more angular. The shading you've painted on looks good, though! Good tones, shapes are defined. This will look great in no time!
  • TNO
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    TNO polycounter lvl 17
    image.png

    sure :) but I haven´t spend much time on smart space usage for the UVs. [the UVs are resized to the smallest picture (the eyes)]

    image.jpg

    I started to add pockets and tried to produce folds.
  • keres
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    keres polycounter lvl 12
    Her eyes look like they were sewn in surgically. Is this the goal?
  • imijatov
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    imijatov polycounter lvl 14
    Good going on trying to paint textures from scratch. The skin tones seem to be all over the place on the face, though. You might consider making the skin tones more harmonious. Adding detail to the coat/dress shouldn't prove difficult. Paint in clothing folds and fabric definition (like stitching, pattern work) and that'll get you there.
  • TNO
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    TNO polycounter lvl 17
    I tried to fix the mistakes. :) the actual progress;
    image.jpg
  • Avanthera
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    Avanthera polycounter lvl 10
    Def an improvement on the face, especially around the eyes. :)
  • LRoy
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    LRoy polycounter lvl 14
    Great start for handpainting! Seem to have a bit of an uncanny valley thing going on with the realistic texturing and anime proportions.

    Should check out the method hazardous goes into for handpainting textures in this thread! Really great stuff.

    http://www.polycount.com/forum/showpost.php?p=1412796&postcount=41
  • Low
    Pretty good call on Hazardous linking LRoy
  • LRoy
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    LRoy polycounter lvl 14
    Also it looks like your software rendering? The noise on the skin looks like an SSS material. Should focus on seeing how it looks ingame.
  • TNO
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    TNO polycounter lvl 17
    she is rendered in the new GPU renderer from Blender and therefore just for testing and maybe if it works properly she will be in a little clip


    what hazardous is writing is incredible thank you for the link :-)
    (for example the matcap thing is something I havent thought about)
    maybe I really have to rework her face :-/ aw

    Right now the biggest trouble I have are the eyes because my knowledge about the creation of believable eyes is still to low.

    here is an update on her clothing
    image.jpg
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