Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya? Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may…
Really cool work, I really liked the houdini tools you showcased on your submissions, especially the Ivy drawing tools! I was actually wondering, were you using the drawing tool in engine directly or just inside Houdini and exporting back to unreal ?
There is a more in depth explanation of the Houdini part in this PDF: http://valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf
i am looking for a mentor that can help me learn Houdini ( and VEX ) for creating HDA's to use in-engine( pretty much terrains, bridge, roads, etc that could be tweaked via HDA in unity or unreal), please PM me your portfolio and hourly rates. thanks
I finally finished my entry for the Houdini/Mixamo Contest. Be sure to watch the video, that where all the fun is :D Next step : the part 2 of the CryEngine tutorial :) [ame="http://www.youtube.com/watch?v=GxvkP6O0bZA"]Houdini - Mixamo Costume Design Challenge 2013 - YouTube[/ame]