Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Hi, If I was still in school, I'd usually talk to my professor about something like that, breaking down to the very nitty-gritty of techniques so I can learn something along the way of doing so... but I'm out of school now so I thought I ask here and see if anyone would end up not minding the hundreds of questions…
If there is a thread like this already then feel free to delete: Just list comics you've read or are reading, talk about em if you want i guess. Unlike most i sort of started super late into the comic world, like this year lol, I've always had a love for em(well reading in general) just never got a chance when i was…
Haha not as around as I wish I was but it's hard to keep up at times. Me starting gouache is not even that long ago and I'm still going at it, it's a nice break from working on the computer all day. Very cool you started oil painting, would love to see what you painting. And yah I had various hand issues, from breaking my…
Hey everyone, I don't post much here, more of a lurker than anything. I feel like I am missing out on something key in breaking into the industry. Back in 2016 I had about three interviews and landed a month work experience/internship at a small games studio, but since then everything has been silent. There are no art…
I started a horse project: firstly because I love horses, secondly because they can be a challenge to get right, and thirdly because I've seen one too many fucked up horse in a game. I chose to represent a local breed, the Breton horse (specifically the 'postier' subtype), as I haven't seen a lot of working horses in games…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Thought about doing contract work? It would get you some titles, experience and some more pieces for your portfolio, and you would start to network. About your portfolio: Over all, the art is pretty good. But the lighting needs to be improved, the textures are noisy and often too big for the object they are covering and…