I'm having this weird issue in Maya 8 when I apply a second color map. Its on the 0 min -1 max U space and 0 min 1 max V space in my UV texture editor. From the way I learned to do it in Maya 7, I would select the UVs in the coordinate space, change selection to faces, then right click the faces in perspective veiw and…
Yo dowg ! I heard you liked 8-bit and nostalgia. So we put 8-bit in your nostalgia so you can fell nostalgic while listening to music. http://www.redbull.com/tr/tr/music/stories/1331676389161/red-bull-music-academy-diggin-in-the-carts
Hey, having a bit of trouble with physique in Max 8. I created a biped with a couple of twisting links in the arms and legs, spent a great deal of time assigning and weighting verts, and everything's peachy...except that now when I open the Max scene again, the upper arm and thigh links are all fuxored. I have to put the…
Hi Guys, I use Headus at home but at work we recently upgraded to Windows 8 and I fund the basic Maya unwrap tools a bit hit and miss. We used to use Maya 2012 and would Roadkill but that will not run on windows 8. Looked at Castor Autounwrap too but that does not support windows 8. Can anyone suggest a reasonable Free…
Rem 8 v4 fluid module from Demger Corporation for AATA Fracture L3 class armor manufactured by Sian military technology. The module is 150ml, designed for installation in one of 8 slots of a liquid and filling it with military preparations of class m3 m4 m5 m6 and m7. Equipped with a color indicator, a twelve injector for…
Hey Guys, I can't get the new Crydev engine to open on Windows 8. Is anybody else having this problem? I asked over at Crydev.net and someone mentioned that the 32 bit editor works, but I haven't had any luck with that either. Does anybody know of a good workaround?
Ok so I made my entire scene, textures, models the works and now it needs to go to max 8. I was using 9. Any tips? I have tried a few ways but something always seems to get a little messed up. Any suggestions are wonderful. Thanks guys.
Hello all Got a bit tired with my previous gun, so I thought it would be better to put it on hold for now and come back to it later. So I started the hi-poly for my next gun, the "Hammer" heavy pistol from Section 8. There's no real concept art for the gun so I used that image, especially the blueprint at the bottom, and…