Hey, having a bit of trouble with physique in Max 8. I created a biped with a couple of twisting links in the arms and legs, spent a great deal of time assigning and weighting verts, and everything's peachy...except that now when I open the Max scene again, the upper arm and thigh links are all fuxored. I have to put the biped back in it's default position, delete and re-add physique, then load in the vertex settings to fix it.
I'd run into this problem in the past, but generally just doing that once would fix things...not having to redo that everytime I open the scene.
Anyone really familiar with Max 8 biped/physique that could help me trouble shoot this? I'd like to start animating, but want to get this quirk sorted out first.
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But yet again I'll suggest you look at Skin instead. I made the switch during crunch on San Andreas, and was glad I did - and that was with Max 5.
The Max 7 version works in 8. Seriously, you'll be happy you made the switch.
I wrote my own script go back and forth between Skin and Physique if you can't get that to work.
Will still have to grab the service pack though, thanks for the head's up.
It really is a fairly sold system.
Also, when you are bulk rigging models, Skinwrap (a LITTLE flakey at times) saves hours. If' I'm REALLY sloppy, I can have a character rigged, exported and in game in 5-10 minutes.
By the way, does anyone find that the skin mirroring still leaves something to be desired?
What annoys me is that skin will say "I will copy THIS weight to here" then still mess it up from time to time (regulary, but we are using VERY small units.VERY SMALL Smaller than the inverse of my ego).
I've written a little skin weight copy and paste script that doesn't screw up. It is hard coded to always mirror L to R (or R to L, whatever) and only does one vert at a time (slow! select -copy - select - paste), but it gets it right every single time.
I use it with the max mirror - try to mirror, see which weights fail, turn on the mirror funtion to let max say "copy from here to here", than I manually C&P each weight.
So if I can can write a script that DOES do the copy, and Max knows this goes from here to here, why cant the max coders get a copy and paste to work?
Anyway, I do like skin. Much better than physique!
http://boards.polycount.net/showflat.php?Cat=0&Number=117096&an=0&page=0#117096
Hopwever it is becoming clearer and clearer that most folks are building their own rigs in max, ala Maya. I have a tutorial on how to do that as a DOC file, if you want it? PM or Email me.
Scott
There are only a few bones that you have to worry about screwing up which are any bones that are not colored blue or green. If you have the settings right this shouldn't matter though.
it is partially the scale that I am working at.
I also used to like physique, though I can't really remember if skin actually was a lot worse back in version 4, now I'm never looking back.
You're using Physique
Solution: Don't.