Hi all
Just wondering if anyone has managed to create working normal maps with ZMapper and Max 8?
I have followed all the steps
1) reset xform on low poly base model from max
2) import to ZBrush and subdivide a number of times and do the sculpting
3) enter ZMapper load in the correct config file (tried ones for max 8 and 7) and create tanget or object space normals.
All I get is some weird triangular mess.
Anyone had any luck with them yet?
Thanks,
Replies
@Sinistergfx : I did set the exporter to use 6 digits. Do you think more would help?
The model is a head and it was mirrored but I did restet xforms before exporting.
Oh well at least the old way still works fine lol
Heres the model, its just a quick n dirty test setup:
Any clues? Pretty please!
Thanks
Have you checked your UV map to make sure nothings wrapping around the 0-1 area (which might happen if you just did an unmodified Cylindrical UV map)?
Anyone who's had this problem before, can you post with info on how you fixed it? I remember talking to someone about the exact same problem as seen here recently, but I can't remember who it was, or what the solution was.
my obj settings that work for me are as follows:
group by object
use materials yes
create material library no
rotate model yes
faces polygons
texture coords yes
normals yes
smooth groups yes
vert scale 1
digits 12
other 2 unticked
try making the whole thing one smoothing group, you could try exporting and importing the model back into max using 3ds maybe, then resetting xform. Try exporting a straightforward box with nothing done to it and see how zmapper handles it
Getting too late here to try anything tonight, so i'll give all your suggestions a go tomorrow!
Cheers!
Rooster - I'm using those same settings (except faces as 'quads') and it works grand for me too.
I think I found my problem - Old Nvidia drivers (66.93) Doh!
Anyway, now I have the Normal map in Max, to get it to display properly (in the normal bump parameters) I have to flip the red(x)and use the tangent method.
I suspect the tangent method is whats usually used but is the red flipping what you guys use also?
cheers!
Didnt do that! Was definatley the drivers in my case. Gotta say though iv been trying to sculpt the model with my Wacom thinking it would be fairly easy but the result looked crap lol. Gonna be harder than I thought.