Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
The Bamboo Fun M is 199 on the Wacom Store, and £134 in the Student Store. With the wonderful (not) exchange rate on the Euro at the moment, it works out far more expensive on the Wacom site. It is a fair bit more than the small, but I strongly recommend not getting the small. You'll regret it I think. Also, think of it…
I'm trying to update to 1.7 and it is being painfully slow. It has taken 30+ min to get to 10%. Is anybody else experiencing this? Updating in-app btw.
I released version 1.7 of Wall Worm Model Tools today. This version adds some VTA tools (exporting VTA in WWMT if you have the Wunderboy VTA exporter installed and a Morpher/Morph-O-Matic keyframer for preparing model for VTA) as well as a Particle System UI (lets you attach/assign particle systems to model). Other…
Orc Head Render Test Using the new Corona 1.7 Skin Shader and Hair and Fur (Ornatrix).Other Work: https://www.artstation.com/occultart 4K Image: Older Versions / Tests:
Hey guys, been a while since I've posted anything. Updated my website a bit and thought I'd post some of it here. This is some work I did on The Secret World at Funcom for content patches 1.7 and 1.8. I designed, built, and lit the scenes, but it's hard to say what assets are mine or are from other artists. The game was in…
Alright, thanks. And how would that best be applied to the first case without breaking the bend? Edit: I just found these interesting posts http://www.polycount.com/forum/showpost.php?p=1292468&postcount=1375 http://www.polycount.com/forum/showpost.php?p=1292486&postcount=1376