Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
The Bamboo Fun M is 199 on the Wacom Store, and £134 in the Student Store. With the wonderful (not) exchange rate on the Euro at the moment, it works out far more expensive on the Wacom site. It is a fair bit more than the small, but I strongly recommend not getting the small. You'll regret it I think. Also, think of it…
After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
Hi everyone, I'm new to this forum but just wanted to share a plugin that I've created for doing Automatic UV's in maya and much more. Its called Diamant UV.. I have just updated Diamant UV to version 1.2 beta . It is a free beta of the first fully integrated Automatic UV solution for Maya. This version has tons of fixes…
Not as far as I'm aware, however you can just do it manually by changing the URL, For example: ...showthread.php?t=47465&page=132 Takes you to page 132, obviously. ...showthread.php?t=47465&page=24 And that'll take you to page 24, so just change that value when you're on a thread and it should work fine.
To be honest I wasn't going to watch it, after I saw 101. 102 was great, I didn't expect it to be this good after the last one. All the fights seemed really good. who else watched it? Alex
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
nice :) did you cut of the terrain using alpha test? that might give you problems in the future, maybe do geometry instead ;) here's a set of good tutorials on making your character useable: http://seithcg.com/wordpress/?p=1329 http://seithcg.com/wordpress/?p=1372