Hi I have seen the awesome videos of tessellation enabled environments with direct x 11 , tough my question is what does it need to achieve those reliefs? A normal parallax map or there is a new entry in the subject like a tessellation map or what?
Hey guys! I am working on this shot, with the clip given by 11 seconds club for the September challenge. Although I have not finished the whole audio I would love some feedback for the blocking that I have. Thank you very much for your time!! :# https://syncsketch.com/sketch/aab69df71a2b/#517497
Hello everyone. Here is my Shaggy reimagine work with the excitement of the Mortal Kombat 11. I know he is not a tough guy but who knows... Maybe years have brought him things we can't guess. This is not a game ready or real time work. I sculpt and paint it in Zbrush, rendered it in Keyshot. Have Fun…
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…
chapter 11 bankruptcy is no big deal. You can file chapter 11 every couple of months or so if you need to. It's just a way to buy some time and get a plan going to pay back creditors. In this case, I assume the idea is to resolve the big Twist lawsuit, then pay back artists etc assuming TMP gets out of the 15 million $…
Nice Shoes is hiring for an Animator, a Flame Assistant and a Sr. Color Producer. Nice Shoes is located in New York and will be a Job Fair Exhibitor at the Collider Job Fair! Collider Digital Production Conference & Job Fair June 9 - 11 in NYC - Hotel Pennsylvania www.colliderevents.com For complete job descriptions and to…
Hey guys! I've finished up episode 11 of Artists Are Amazing, (Which is a compilation series I'm making showcasing the world's best real-time art) and I'm super happy with all the amazing response! Check it out and let me know what you think! https://www.youtube.com/watch?v=M8dIsrxOXXE
Hello, I'm a 3D Artist, mainly specialized in modeling, sculpting and texturing 3D models. I have nearly 11 years of professional experience in the production of low and high poly 3D assets for the game industry. I have contributed to multiple AAA titles. For examples of my work, please feel free to visit my online…
It would be nice if we lived in a world where things were so simple. I think a lot of people willingly choose to see the world in such black and white terms simply because it makes reality easier to take, takes the taste of blood out of pride, ignores our transgressions and elevates our successes to divinely ordained…
Hi! I was thinking about this yesterday. Now with real time tesselation available, we can use displacement maps in our materials. Floating geometry is not a problem for normal maps since the normals don't change if some floating high poly geometry is above(not too much of course) the base high poly geometry. Now that…