5.5 is the best of the lot imo except: -no layer folders in 5.5 -no rotating brushes (texture brushes?) -the layer effects have been overhauled quite a bit in 7.0 I like 5.5 for the shortcuts they use, and how when i hit the square brackets ts cycles thru the brushes 'everytime' except for only sometimes. I don't use 5.5…
race game project just some personal in between project to test out new ideas booth technically and design wise. Because I am doing often work that is scattered over different territories such as scripting, modeling, texturing,... this is a thread that shows my progress in order to get inspired by others and perhaps to…
I'm using the latest version of Bridge, and UE4 4.21. I had no trouble exporting textures but while exporting assets into a projects, I only get the materials and the FBX doesn't export at all. I manually copy-pasted them from Bridge's folder to UE4 project folder but the LOD variants made a mess to work with and I have no…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
Only small updates. Used for Patronentrommel 34 PT34 and Doppeltrommel 15 DT15. DT15 The DT15 or "Doppeltrommel 15" is a 75 round magazine intended for use with the MG15. Except for some inside mechanicals, its almost optical identicial to the PT34 or Patronentrommel 34 used later for the MG34. Because of mechanical…
I created a custom material (not smart material) The images and xml files are all saved and in the correct folder. When looking to use these materials (not smart materials) they don't show up in the custom category in Quixel Suite 2.2.0, however if I search for them using the Quixel search text box the image representation…
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
Hi, When the painter files are becoming bigger, it gets harder to differentiate layers(working with folders don't make a big visual difference when you want to navigate quickly). Would it be possible to assign a color to layers and folders like in Photoshop? Another UI detail that bugs me : would it be possible to collapse…
I've been using this program for years. It adds a Recent and Favorites icon to the title bar of File Open/Save dialogs and Explorer windows. It saves a lot of frustration from having to navigate though the same project folders over and over again. They recently changed the price from $19 to $0! And it is now Windows Vista…