My ZB version is 2022 and Blender 3.2.2. I've been trying to send over models from Zbrush to Blender and back using the GOB plugin. However only the selected subtool gets sent and if modified gets updates across both programs respectively. All subtools that I want to transfer are visible and the object names are different…
Hey guys, I'm wondering is it possible to merge all paint/retopo objects in 3d coat? as when I import into substance , each layer has it's own material which isn't really optimal for putting it into a game engine, as when it exports I have a normal, roughness etc etc for each layer. Any help would be appreciated!
You could cut the larger object into a few smaller pieces...so Instead of having 300 sections have maybe 15-20 larger sections, that way they can still lod, but you aren't trying to instance 300 times, and its less objects that you have to place. You could see if there is a way to deform a mesh along a spline in UDK...I'm…
Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
Will have a look at that (thought that could not align the object to face normals). I used the fallof for Displacement but didn't thik about usign it with fur. What you mena with your PFlow statement? Using fur and combinign it with a PFlow or did you just point out I could use the distance blend for PF aswell? I still…
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
Hey Polycount! I've been wanting to model the Gumball guardian character from Adventure Time recently, but I'm not sure how to do so. Here is what it looks like: And here's a 3d Model someone already made of it: http://fc00.deviantart.net/fs71/f/2013/096/c/6/gumball_guardian_by_vinigri-d60odk3.jpg I can model the hard…
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…