A Leadwerks license costs 200 USD. I have no idea where you got your informations from. If these are offical informations from a website please refer to it so they can change it. :) If any engine you buy isn't getting developed further it's likely you won't buy it. I imagine an Unreal Engine stopped beeing developed in the…
First you don't even say what you're doing in your KS, is it a game? Movie? Comic book? Cure to 3 types of cancer and a cure to male baldness? Secondly, since you're not even taking money as 'donations', you're literally promising to start a project, with money involved in a consumer/producer stance, hence why you require…
In-house Our graphics programmer tells me it uses the exported tangent basis from the mesh so Maya? No options are available to the artist unfortunately, it'd need code support to tweak the exporter This neither, unfortunately Only the OpenCollada based exporter will work with this version of the engine :( It happens with…
Hello, I want to know if the sort of animated and interactive screens (computer monitors in the game world) in Prey can be done in UE using UMG or if it would be done in another way. Same question for Prey's game menus (inventory, data, etc.). I just don't want to invest a lot of time in UMG if that's not enough to make…
Can anyone point me to a technique where I can blend the landscape layers better without them looking like they are fading into each other? For example, leaves over grass. I would imagine I would use an alpha -- do I just hand make an alpha of one of my textures and apply that to the later in engine?
Right there's always a lot of polish work to a complete 3D model, but it's great to begin with the large general shape, esp cartoony anatomy... What is the best engine for converting a scanned work of art into a 3D model?
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Hey guys i'm currently modelling a room to be placed into unreal engine i'm not exactly sure whats the best way to pull it off. Should I use a cube/plane for each wall or should I create a combined mesh encompassing the room. As seen in the picture. This room is located in the basement of the ship connecting to a hallway…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…