🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
When I've used modular pieces in UDK, if the model was lit from the back where the missing faces where, then there's no shadows. I had to make the material 2 sided to get shadows back.
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
I felt that this was the perfect project to keep improving my hand painting skills with tiling textures and reusable props and structures. As you can see from the pics, modeling and most of the texturing is well underway. I like the way the textures are coming out, but i feel they are missing the last 10% polish to really…
Hey, I'm still fairly new to these forums, though i browse them a lot and read up on stuff, I'm usually around following my friends unearthly challenge thread (X-convict team vAntage) Anywheres here's a render and texture layout... I haven't used this method before where you create a texture first then create the building…
Try setting the static lighting level scale to something low like 0.1, and increase indirect lighting quality to at least 2. You can also try playing with the indirect lighting smoothness. Also, check this thread: https://forums.unrealengine.com/showthread.php?46269-Modular-Asset-Lighting-Problem
I've painted a seamless texture for my house. I have walls, doors, window tiles, etc. If there's one tile that always goes next to a specific one it's easy. But that's rarely the case. If I have either a door or a wall that can go next to a wall, how do I texture it so that the texture is always seamless on either? Thanks…
Checkout this post by Kevin Johnstone: http://www.polycount.com/forum/showpost.php?p=1505313 He has that railing texture done a modular way where certain damaged bits correspond to un-damaged bits and can put them together in a bunch of interesting ways. That might be a bit complicated, so an easier method I have seen is…