I have this setup in my material for emissive color: The thing that bothers me is that both texture samplers are using the same mask texture. One is green channel that needs bump offset. The other is red channel that doesn't need bump offset. I know it's not a big deal, but it looks janky. Can I use just one texture sample…
In this post, the EarthQuake said - normal maps are 24 bit whereas regular bump maps are only 8 bit WHY? https://polycount.com/discussion/36160/bump-map-vs-normal-map
ok I doubt I'm going to stumble straight across the answer this time I'm trying to render a normal mapped model with a bump map also applied. I can get straight forward bump maps to 'chain' ok and blend, but it aint working with the bump node set to tangent space. in software renderer, the normal map appears as if it were…
Hey, I am using Crazy Bump to create shader maps for use in Maya 2008. The preview in Crazy Bump looks nice but when i use the bump section of a Blinn shader in Maya and render its looks nothing like the CB preview. Can anyone help? Here are the images. CB Preview: Maya Render (Bump Depth Section of Blinn) Maya Render…
Hey guys, here is my wip entry to the comp over at cgchat, I would really like your guys input on him. here is a gi render so you can get an Idea of the polyform, The model with bump applied Model with Diffuse,Specular,Bump: Flats: Diffuse: Bump: Specular: Diffuse Color: Bump: Specular: