Hey guys, here is my wip entry to the comp over at cgchat, I would really like your guys input on him.
here is a gi render so you can get an Idea of the polyform,
The model with bump applied
Model with Diffuse,Specular,Bump:
Flats:
Diffuse:
Bump:
Specular:
Diffuse Color:
Bump:
Specular:
Replies
Beauty:
Front:
Back:
Sides:
Persp:
Wire with Counter:
Textures:
Diffuse:
Bump:
Specular:
Concept:
WIN!!!
I like the fat stocky proportions
The concept painting of the boots looks sweet too.
Some of the texture though seems to me lost in the final render, perhaps its the brown ornaments that are much shinier, I feel I like the concept style more.
Anyways great job...
I think your values are off too. In your concept you have the skull and his fury tufts very easy to read, and they add a lot to his overall character, but in the texture map they get lost because of their middle muddy value. Don't be afraid to put some lighting into a color map, even when it's aimed for a per pixel engine. Only engine I've seen so far that needs no lighting whatsoever is UE3, of which 3dsmax render is not. 8-)
like the concept more too