I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
It looks like you understand modeling fine, but your textures are rather boring, no offense intended. Those 3 models are not really all that interesting and just for comparisons sake, lets look at this 3D Guitar and Tank…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Name: Ilya Proleskovskiy Timezone: UTC +2 (Eastern Europe) What can I do/have done before: I have professionally worked as 3D Artist for about 6 years. It was outsourcing and production game studios and various projects: games (PC and mobile), VR simulators, AR presentations, WEB shops. I did different models: characters,…
It's a case of "it depends". Here on UE5 Manny (top), the transition from soft parts to hard panels is continious, achieved with a very precise placement of loops perfectly following the transition (and therefore also dictating the ID/texturing mask, which ends up being nearly per-polygon hence very clean and robust). Yet…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Game Designer (Cross-platform project) to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in…
let me offer a differing opinion - every time at game colleges or IGDA meetings you meet so, so many generalists trying to get into the industry or make their own thing, and with the exception of a VERY few, they don't tend to have anything impressive to wow anyone I think it boils down to two reasons the obvious is they…
Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
Hi, I'm looking for an hi skilled zbrush artist for a human anatomy project. Knowledge of UE4 is an advantage. Send me your CV, website and rate to job@ivrnation.com Thanks