Replay is a powerful visual tool for creating macros in
MODO. This tool is packed with amazing features that make the
creation of Macros much easier than the built-in recorder. There are too many
features to list here but some of my favorite are the ability to re-order the
list of commands with simple drag and drop, stop a…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
I'm working on a material which has complicated shapes like these: In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it. I've seen some artists…
Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…
Hey jozin, the studio I'm working at uses both creased edges and support loops, though the majority of assets are done with support loops and just a few with additional creasing. Creases carry over without problems from zbrush to maya via fbx. In maya they will usually have a value of 10 (I'm on the receiving end here so…
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
Hello everyone! I need help with creating the oxidized galvanized iron material using Substance Painter. My PBR theory knowledge is quite good, but I recently got thrown out of my comfort zone by this material and would like to fill that gap in mine knowledge. I am doing this for a game asset (trash dumpster) using…
Hey We Are Looking for Environment Artists To Create All original Environments in UE4 To apply send us an email at support@sidearmstudios.com Requirements * Be able to create original environments * Experience in making environments How To Apply Send us an email at support@sidearmstudios.com with previous original…
Sounds like you're giving up. I poked at you multiple times to get a clearer picture. I reported your post as suspicius so the mods would pay attention. They've chosen to not remove your post, AND not to ban you. That's a message from them to not only you, but to me as well. I've had plenty of runins with mods, so I…