Seems like viewing object space normal maps in marmoset already works ok, so it would be really nice to get the option to paint/edit them in the painting tools. Doesn't seem like there's anyway to do that currently unless I'm missing something. At least not in a way were you can get a live preview of their effect.
Hey guys, I`m having a problem with auto-assigning Object Space Normal map. I can quick-load every other map(like AO,Curvature,and so on) in dDo, but Object Space Normal map. Could anyone tell me how to name it correctly? Thanks
With any of my mirrored objects in UV space I am getting artifacts. I have read you are supposed to leave the mirrored objects outside the UV square when baking. I have done so and that gives me artifacts, I have also tried experimenting and doing different combinations (listed below) with no luck. I have tried 1. Leaving…
Just a quick theoretical thing - has anyone ever exported xref objects from Max that had a skin or morph target on them? For example you'd have a body file that you export from and the head would be referenced from another max file. I imagine that skinned objects shouldn't be too hard, but morphs might be more problematic.…
Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…
Lets say u have different meshes in a package scattered around a level in UDK and u want to select all these meshes at the same time,I know in the content browser, u can right click a mesh in the content browser and select level actors using this object. Is there a way u can select multiple objects in the content browser…
I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
Hi guys, As the title say`s, is there a script or a method to be able to select which objects from the FBX file to be imported?Like when you have a .max file and select merge and it gives you the option to select what objects you want to be imported. Thanks
Hello, I'm currently working on a small scene in UDK in which the main theme is Sin City. I had the idea of allowing the scene to 'change' it self according to the movie, meaning: The more time has past the more objects get a certain color (Red, blue, yellow) I have created a Post Process Chain which creates a sharp…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…