Just a quick theoretical thing - has anyone ever exported xref objects from Max that had a skin or morph target on them? For example you'd have a body file that you export from and the head would be referenced from another max file.
I imagine that skinned objects shouldn't be too hard, but morphs might be more problematic.
At this stage I've done ZERO experiments and don't have Max at home to experiment with. I just wondered if anyone had already tried this.
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I heard a rumor that they fixed a bunch of things in 2008, but after playing around with it for a few min I was able to recreate all the bugs that caused me to stop using them in the first place.
Total garbage. Its one thing that Maya does really well...
Ah well, back to the drawing board.