Hi! I'm brand new to Marmoset toolbag and still finding my way around. I was hoping i could get some help. When I export this model to viewer with animation, it seems to move every object to the center of the world. In toolbag, it plays fine in the right positions and if it's exported without animation, it's fine too.…
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…
Hi everyone ! Hope you're enjoying your summer B) !? I struggle with baking a tape object, I cannot understand how to bake properly this kind of object. Before this I never encounter this issue because my work was only about mecanical items. Here is more organic stuff, and I have no clues how to handle this. I made the…
i, I'm thinking of buying megascans' assets for quality and optimization. I did a test with a free one but in the unreal is wrong, the uv is not in agreement with object Do I have to do something else to work? help me, I have the card in my hand to buy unreal and uv images of the object downloaded directly from the site
This has been bugging me for a while now. I'm a real rookie when it comes to modelling but I always like to try and get everything connected as one solid element. But then I see images where people have obviously used several different objects just placed together. I was wondering what the industry standard was when it…
Does anybody know how to speed up the workflow in Max when working with extremely large objects. I'm talking moon sized objects, roughly 2 miles across kind of size. The windows tend to get a bit wonky with rendering the textures and it's hard to move stuff around...
How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…
Hello, I'm UV Mapping a gun in 3D Max and I'm having a hard time figuring out how I can get multiple objects onto one UV Map. I know how to Unwrap the objects but they all have their own UV Map. Can anyone tell me how I can do this? Thanks in advance