Does anybody know how to speed up the workflow in Max when working with extremely large objects. I'm talking moon sized objects, roughly 2 miles across kind of size.
The windows tend to get a bit wonky with rendering the textures and it's hard to move stuff around...
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If you do that you'll need to consider physical size when rendering with something physically based (either scale back up or fanny around with render settings)
It is possible to tweak the unit precision in max to manage bigger or smaller scenes but keeping everybody in synch sounded like a ballache to me so didn't investigate.