Hello,
I'm UV Mapping a gun in 3D Max and I'm having a hard time figuring out how I can get multiple objects onto one UV Map. I know how to Unwrap the objects but they all have their own UV Map. Can anyone tell me how I can do this?
Thanks in advance
Replies
You could assign different Material ID's to each segment before you Attached them all, so you could easily split them up again afterwards, just using Select By Mtl. ID.
Here's the script I mentioned. I think it might preserve pivots, dunno haven't used it.
http://users.skynet.be/arketip/arketip_multiObjectUnwrapENG.htm