Hi guys. A few months ago I decided to make a Jurassic Park VR scene in my spare time. It's been ridiculously slow going, because I also decided to learn new programs like Fusion 360 while making the project, and that really made everything slooow but it's starting to pay off now that I have the hang of it. I wanted to do…
Can only speak for the german market. It has always been a tough place work in. Lots of competition of peope who do it as their passion or hobby, so if you go in that space to make bank, it really isnt the space for this. Publishers know and use it. Also it's one of the markets really hit by AI trash content, so even…
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
Hi! I'd love to ask your thoughts on my WIP thus far so I can improve! <3 It'd be awesome to retopo and make him ready for games in the end. Thanks! Kelly https://kellyjohnson3dart.artstation.com/
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Hey Guys! I decided to start working on a new project. Nissa from Magic: The Gathering. Right now I am manly trying to focus on nailing the portrait. I want to push this project as realistic as I possibly can. This is a quick screenshot I took from zbrush. I am currently trying to find the right feeling for her face, while…
True. True. I just don't want to fall too far behind with hardware specs to the point where it becomes a burden. I have been in that situation before and it was not fun. Fun fact, my previous computer caught on fire because it was rendering frames after frames for a school project. It was an iMac. I will hold on to this…