Yea it will cause a problem if you just run symmetry on an object and leave the mirrored pieces inside the renderable area. You want to move the inverted pieces 1 tile to left, right, up or down. That way they sit outside the renderable area and aren't effecting the bake BUT are still sitting on a tile and will display…
5 days left , 3rd room is nearly finished. i'll fix some little problems& go back to first&second room for details now. and last 1-2 for light&renders etc. got some wierd problems in this render. somehow bathroom walls are transparent :S prob lowered opacity by mistake somehow. dirt on lockers ( 2nd row) is a bit overkill.…
If you screengrab the footage you can actually see curvature of the sphere quite clearly within the black areas : So I think two more tests could give it away : uploading a fully flat mid grey render (which would reveal any shading that the 3D rendering of the sphere adds to the footage) ; and, a render made of very thin…
Hi, long time no post! I'm currently working on this AR-15 for practice, including internal parts to learn how the mechanics work. All modeling done in Max, bakes and renders in Marmoset. More attachments and texture updates soon!
Yes - calibrated means they come with numbers you can use to set them up correctly in your renderer (assuming you have the control to do so) These are calibrated (or at least i'm reliably informed they are) https://polyhaven.com/hdris I don't think you can just drop the files into painter and they'll magically work -…
Hello Polycounters! I am currently working on my project which includes 5s animation. Everything seemed to work fine during the viewport animation, but unfortunately after rendering it turned out to be a problem with the grass animation. I will describe my way of thinking so that we can determine what the problem may be. I…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
greetings :) I need some advice from more those who have experience. Here´s the thing, I will be going on a trip for about a year, (I'm from Argentina, but I will be visiting France.I have an aunt there. and Brazil. and a few other countries). As a 2D freelance artist I work 95% of the time at home, so this trip comes just…
Personal project I did for fun to teach myself Octane. I bought the license for it and am using the plugin in Maya for it. Started sketching some ideas on my iPad in Procreate, then started a 3D blockout in Maya. I composed the shot and setup Octane materials and lighting, then composited renders in Photoshop. Last step is…
Hey guys, kinda sad that my first post had to be a question but I've run into a little snag with my model. For a little background, I'm a 3d max/Zbrush user, using max to model low poly and using zbrush to detail. Now onto my problem. The first image is a render with basic 3 point lighting just to get some detail from the…