Hello Polycounters!
I am currently working on my project which includes 5s animation. Everything seemed to
work fine during the viewport animation, but unfortunately after rendering it turned out to be a problem with the grass animation. I will describe my way of thinking so that we can determine what the problem may be.
I figured the best way to create animated grass would be to create a particle system with grass objects. To animate it I turned hair dynamics in particle system and used Force snaped to rotating circle.
I wanted my animation to be 5 seconds long in 30fps, so I rendered 150 frames and combine them into mp4
- Rendered grass is looking like it would have less frames than the one from viewport, I quess. Also I do use denoising in composition nodes but I have no clue if that has anything to do with it.
- Here are my render settings:
What do you think, what did I do wrong or I could do better? All hints are welcome.
Thank YOU to everyone who is here to help! Cheers!
Replies
Did you cache your particles? Try re-rendering when they're properly cached and playing back correctly in the viewport.