I've only done very small scale projects, so I'm not sure how to even approach creating a large scale environment (as in terrain, not buildings). The visual style im looking for is similar to that of hand-painted environments like torchlight or dishonored. Should I start blocking in a scene in maya from a cube or some…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Hey guys im part of a small group of friends that are trying to make a game in unity. Im at the stage where my character who is a Mage and - has a cloak and hood - needs to be rigged. the character should be able to pull off good facial performance. i have a choice of two software to complete the rig. blender which i have…
Hi guys, sorry for what seems like a silly question. But for some reason I cannot for the life of me seem to render anything. Trying currently to create an ambient occlusion map to use, but when I create a shader for it, all that appears is black. I have tried multiple different techniques, created new objects to test on…
Hello everyone, I am a student and currently planning a new portfolio piece. A game environment in UE4. I am currently researching the setting and landscape I want to create. I was wondering if I could create an environment that would enhance / take place in an existing universe like Harry Potter and put it in a…
Hello guys, I'm pretty new at modelling stuff (read never done it in my life), and recently I decided I wanted to start creating levels for a game based on the UDK engine (Red Orchestra 2). For the people that don't know RO2, it is an FPS about the WW2 Eastern Front. The part about making the level in UDK is okay, I have…
I'd try to get the entire tree blocked out first, then iterate on the branches. Same idea as blocking in the proportions of a character before working on the secondary and tertiary details. What you have looks perfectly fine. I mean it has so few leaves I'd expect this thing is either dying or it is autumn and they are…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
Hi, I want to create a wooden floor in a specific design in the project that I'm working on, and the design is similar to the 'diamant' shape in this image: https://trendenser.se/wp-content/uploads/2019/05/parkettgolvsbingo_5c76f6189606ee587cafe480.jpg I've watched some tutorials but they seem to create their own…
Hello All, I have been the solo artist working on this project aside form my normal grueling day job of being in the health care field. I figured I would post a pic of what I have accomplished so far to get some feed back on the art. I appreciate critiques/compliments/criticisms on the art thus far as it only stands to…