Hai. There is a modular element (house wall). It consists of logical separate elements (materials): Facade - wooden beams, cladding. Inside - a wall with interior decoration.Please help me point out the best way to create such an object with different materials.Create different objects, texture them, then stitch them…
This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance) this is what I want to mirror to the…
I wrote a quick function to move a couple of objects to the bottom right quadrant whilst keeping their relative positions. I thought the best way to do this would be to group and ungroup them - I noticed this is what happens when you merge a max file into your current scene. The problem I'm having is that it doesn't have…
@killnpc np - also sometimes i sound grumpy :D @gnoop consistent does not mean constant. a racing game example is a perfect example of where texel density rules are important. trackside objects need more because they're closer, background objects get less . you set standards for the various types of object based on their…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
hey folks: so im having this issue where when i export a particular object from maya to mudbox the lighting looks strange in spots and i can't sculpt on the surface https://www.dropbox.com/s/zu5p1vw5ch19n4s/rendererror.jpg?dl=0 so ive checked the UV's over, checked to make sure all the face normals are facing outward, and…
I'm making a wierd shaped object, planning on taking it into mudbox so it's gotta be set up properly for high poly work. It's an axe-head. Right now it's just a plane but I plan on extruding this shape to create what I need. But I'm having difficulty modeling it in quads. I've started with a plane and dropped down some…
Hello Everyone, I have recently graduated from a media arts and animation major but it was more for 3d generalists. as in we were taught a little bit of modeling, texturing lighting rigging animation, compositing and stuff but we were not focused in one. So ..jack of everything, master of nothing. I tried to focus on 3d…