Im having a bit of a problem...When I "create a movie" within Matinee the avi that's create only shows the sky/clouds...my static meshes aren't being captured as well.... here's my matinee set-up thanks all
Hey guys. I'm searching for possibilities to create a "fluid / smoke" like in this video here: https://vimeo.com/42288407 I'm using c4d, could you guys provide me solutions and / or any plugins to create this beauty ? :) any help is welcome :thumbup:
Hello everyone, This is my most recent character I've created specifically for my brand new tutorial - Creating a Stylized Character in ZBrush. Here's the trailer. If you're interested, you can find it right here - https://gum.co/detectivetutorial
coming one step closer to creating every armoured vehicle ever created, and having people appreciate the time i spend researching the vehicles i create.
Hi all, this is a project I created for my university work. I attempted to create a mech without using sculpted detail instead of applying most of the detail from hight information, this was to test if it was an appropriate approach to creating such a large task. If possible for my course please provide feedback! The scene…
Recently I've been wondering what steps people take when they create an asset (static mesh) for UE3. Anyone want to share from beginning to end the basic steps they take when creating a static mesh of UE3? Here are a couple steps to give you an idea of what I'm looking for. I'm putting these in no specific order. - Gather…
Hi, I`d like to present my last work, which was done for Deadfall Adventurers ( Developed By: The Farm 51, Published By: Nordic Games). I Senior Level Artist and I was responsible for: - meshing - creating textures - lighting/postproces - creating big and small environment hipoly/lowpoly/props San Francisco - creating…
Hello, Everyone. I've been working on this for some time, a drone with interchangeable parts for different situations. This was inspired by some sketches of Darren Bartley . Originally, this one was just going to be one drone but as I was playing around in zbrush concepting, I changed my mind. I decided on creating a base…
I am trying to create a normal map and a diffuse texture(for the edges) of a cracked glass effect. I have dabbled with creating a normal map from a photographic source, but I did not end up with desireable results. (too much randomness going on) Tried playing around with a creating a quick mesh and using maya's shatter…