ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…
I just got the strangest request from a client: he has a standard set of textures (diffuse + normal + specular) that he wants to convert to diffuse only. In other words, he wants the detail from normal + specular baked into the diffuse. He also told me to use a fixed lightsource, placed at the middle of the texture (to…
http://www.polycount.com/forum/showthread.php?t=117309 That's a really good thread to stop in and ask material/texture questions like this. For future reference :) As for the material at the moment, i think the diffuse is looking good. Well. Aside from the left half being clearly blurred/blended and being very salmony, But…
The image is a section of a diffuse map for a model of a tractor. Most of this detail is mapped onto flat surfaces as you'd expect for an in-game asset. Besides the reflectors, I don't understand how most of the detail for this diffuse map was generated. Especially the details of crevices and edges. I'm assuming it came…
Whether there is an 3ds max shader that can display object normal in diffuse channel? For what? Because mental ray cannot bake normal maps, I switch to scanline for this, but if normal will be in diffuse, mental will bake it as diffuse.
Hey guys I'm having trouble with my diffuse map when I create a project in photoshop CC with dDo. Every time I create the project the diffuse map turns gray scale, thus making it totally useless. Any time I open the diffuse map in photoshop by itself it has the correct colors of the corresponding materials though. Is there…
What's up guys. Had a quick question on Cavity Maps. I currently use cavity maps to make my spec map pop out more, but is it useful to use cavity maps on top of diffuse, say overlay or screen blending mode? I've done some tests and can't find the right blending mode on which to set the cavity over the diffuse, but I've…
Additionally, don't have a grey background in your diffuse unless that's and alpha and in that case you could also use one single png to get both diffuse and alpha with an automatic diffuse padding for free. Also your alpha seems rather grey, almost as if it has AO on it and seems to show more of the background than your…
I've been working on an African female character in ZBrush but have kind of run out of my sphere of knowledge when it comes to laying down the diffuse texture for the skin. The darker complexion is proving to be a little tricky. I've got loads of of photographic reference but what would be really handy would be to see…
I haven't tried texturing in since Maya 2013 so I'm probably missing a step some where...but when I apply my diffuse map my model just appears black in the scene. Here is step by step what I'm doing. 1. Assign new material, Lambert. 2. Click the little checker next to diffuse and assign a File node. 3. Attach my .tga…