Hello Guys, I have tried and caught up with a render below. In this render I have not used the HDRI only area lights are used and also displacement are also used , What problem I am facing again the green circle render is still processing actually what i want to the final render but the finished render is in red circle,…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…
I've been wondering about this, but are there any short movies rendered using real time engines? I'm not talking about traditional machima, where the asset specs are kept relatively close to those of the games that use the engine, but something high(er) poly, with 'actual' animation (by that I mean entirely animated…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
I have a Max Vray farm of about 6 computers at work I use to render out lightmaps. It's fairly easy to setup with Vray, or Mentalray if you want to use a renderer that comes free with Max. Install copies of max on each slave machine ( they don't have to be liscenced, slave nodes are free) add the IP adress of each Slave…
I'm working on the tutorial via Digital Tutors of the Photorealistic bedroom Here: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max I'm in the home stretch, trying to set up renders but I'm running into more problems. Made threads about this tutorial before. Like a lot of tutorials it…
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
For those of you that are familiar with rendering with zbrush, I am having an issue related to the BPR rendering system. The top image is the preview image and the bottom image is the BPR render. I spent a long time playing with the shaders to give the skin of my model the look I wanted. However when I did a BPR render, it…
naturally I hold Jorge Jimenez in high regards for the strides he has made in realistic skin rendering so for my thesis I am looking at skin rendering for games. Jorge Jimenez My Progress in skin rendering naturally I have had to adapt the approach since Jeorge's work is of high res standard 6000x6000 so I am aiming at…