I'm new to environment art and I'm currently working on an environment where I need a road like this Artwork from artstation - ArtStation - Golden Gasoline - Desert Gas Station - UE4 The whole road is made using splines but I'm mainly wondering about the segment mesh and how to texture it so that it tiles perfectly when…
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt .... What am i supposed to do here? somebody please tell. Seeking help.
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…
Thanks for the detailed feedback. It’s very helpful. Yes, I did light the leaves separately because with my current lighting setup they were not achieving the same glowing/translucent effect seen in the concept. However, I understand that this is affecting the overall lighting consistency and value hierarchy in the scene.…
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…