I've got some critique. I know you said you took some artistic liberties, but I believe you should have stuck more to the concept. - The anklets need to be wider, like in the concept, and have more of that disk shape. - Teeth should be thicker. They look too needle-like right now. - The hands look like they need to be…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
Your minecart looks stunning! I think you did a great job with match most of the reference. The main things that stick out to me that you could improve on are the front part of the cart in the ref is at a slight angle, which lends a lot the the silhouette being less cube like and more organic looking. Also The coal in the…
I think this looks great but its a little obvious that the top part of the tree is just copied and dragged up from the piece below it, and this takes away from the project. I'd recommend tweaking/rotating the top one slightly so that they don't look identical. As for the grass, I think it could look better but I can't…
OOPS sorry Poop i missed this thread, Rick told me about it this morning Hope to see you on the evening of the 14th. cheapo pizza sounds nice to me Mop
Hey Polycount, Im trying to go through my portfolio and clean up some of my more recent pieces to give them that extra polish they need. I also reached out to a few different sources including you guys to get some feedback on my portfolio. One of the things that seemed to be a consistent problem across the board was my…
Anyone looked at the list of all new features in UDK March 2011? Looks pretty interesting how I can finally make Zbrush terrains. Anyways, I am wondering how can I render a game so it looks cartoonish? Sort of like the Pixar films "Up", "Bolt" or even games like TF2.. I know this question is really vauge.. What do I have…
Hey all, I'm looking to hire a freelance 3d artist for the modeling, lighting, rendering and potential animation of a film production logo. The logo is of a wax seal with a crest in it and some text... relatively simple, but... i'm specifically looking for a hyper realistic lighting and rendering job on this. Ideally…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…