Ive also changed my general composition to be more open Unfortunately I've been busy with other projects so I havent been able to progress on this too much
OneClickSkin - New Smart Material that instantly textures characters with full PBR skin, including specular and scattering maps and fully procedural substance-native regional coloring for natural skin progression and detail. https://youtu.be/NozzQj7jceg https://markvano.gumroad.com/l/OneClickSkin
Hi guys, i'm attempting to display a texture on screen for post process. In this case its a circle.... However the texture is stretched and squashed. It seems to take into account screen aspect. Is there any work around that will ignore the aspect ratio and allow the texture to display properly?
More progress, I’m planning on using decals to break down the wall and the floor a little bit more, as well as further set dress the scene with existing props. i will also add content to some computer screens. Any additional feedback will be greatly appreciated!
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I am currently getting artifacts along the edges of my meshes when Post Process is turned on. Here are a couple images to clarify: tried adjusting all the PP settings (Bloom, Depth of Field, etc.) But nothing seems to be working. Help would be appreciated!
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At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
[Update 4] Finally had some time to work more on it, here is the old head stage and the "about to die" head stage. ;) I mostly used my hogarth ref for the last head stage, couldnt find much good reference: http://www.vitamin3d.com/bilder/veryoldref.jpg [Update 3] I have worked on a old head stage:…