[Update 4]
Finally had some time to work more on it, here is the old head stage and the "about to die" head stage.
I mostly used my hogarth ref for the last head stage, couldnt find much good reference:
http://www.vitamin3d.com/bilder/veryoldref.jpg
[Update 3]
I have worked on a old head stage:
http://www.vitamin3d.com/bilder/ageingoldnew.jpg
Stiill need to get rid of the symmetrie and i will go later in a higher sidv to make the folds nicer. Also Changed the head shape on this.
Here is the ref i gathered, im sure someone here can put them also in good use.
http://www.vitamin3d.com/bilder/ageing-actors.jpg
(yeah indianna jones is 65 years old!
)
http://www.vitamin3d.com/bilder/seanconnery.jpghttp://www.vitamin3d.com/bilder/harrisonford.jpg
[Update 2]
I have made the newborn and the baby head and i also have done a new test ani, again the timing is not right and the eyes are missing because the whole ani thing is not easy to do in zbrush. Anyway here is the ani, its very fast but you can use the timeline contol to get slower through it.
http://www.vitamin3d.com/bilder/0to30.mov
In the final ani, i will probably let the neck fade to transparent so the shoulders are not visible and i will need to get the animation a lot smoother.
highres
I changed a lot on the eyes but also changed some other things a bit to make the ageing more visible.
Im currently working on a quiet ambitious project. I want to make an animation that shows the ageing process from a new born baby to a ca 90 years old man. For that im doing the most important head ageing stages in zbrush and then make a simple morphing animation with that. I dont know yet how detailed i will make it, but its definately a bit stylized and will be without hair, most likely i will fully do it just in zbrush.
The only reference i have about the ageing process are profile drawings, of a quiet a lot ageing stages, out of my hogarths anatomy book and this small photos:
http://zonezero.com/magazine/essays/diegotime/time.html
Replies
Thx, i will try to age him to ca 90 years...then he dies
@ Suprore I really cant tell what you were watching! The Cheeks changing a lot, maybe even too much. They are very pumped/big as a kid and become much smaller and harder when growing and through that the cheek bones become much more visible and get more definded. The Cranium is also changing a lot its very round and big at the start and gets more edgy and defined when he becomes adult. (the front and side views show that very good) I agree that the brows are not changing much in there shape, i will make the curvature shape more round in the kid stage. Its normal that its changing a lot from a kid to a teenage because thats the timespan when everything is still growing a lot. Here is my young kid ref: http://www.vitamin3d.com/bilder/kids.jpg , if you have an idea where to get ref that shows ageing please let me know.
I agree that the eyes are too huge, i started with the kid and was a bit scarred to change the eyes too much and lose the likeness through the different head stages. Thx for your crits
Scale and the corners changes a little, i guess, but the overall curve/shape is actually almost exactly the same. As a result, both the teenager and adult look somewhat babylike -- i think you're trying too hard to keep the likeness and not really considering how dramatically the head's forms should change throughout aging.
Starting from the bottom up I say he looks like he's about 9 years old, then 15, then 20's-early 30's so far.
Gonna be a bit of work but I think it's worth it keep on trucking, no critics.
Have you ever compared a little kids ahead to an adults head? Big difference in size.
You've already mentioned the main issues, so there's not much to critique, as it looks like a fine model, especially for a more artistic point of view.
@doc rob
Yeah mid level forms are subtle, im not very stylized what that, but let me know what else could need more definition.
I hope this helps and that it improves your (very cool) project!
keep it up!
@ Johny
Might be a lot influenced by Hogarths style because i use his work a lot as reference. This are now the amount of heads that i will use for the ani, will make a quick test first and see if i need more head stages for a good morph animation.
@ Japhir
I tweaked his chin and also made the ears more to the back, thx the help.
@ Joopson
yeah you right, will tweak that when i have all the heads together.
When i have them all in one file i will also breack up the symmetry and make the eyes less stare.
Sry for the late reply, have forgotten to do it.