Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
Is there a way to get reflections in Marmoset Toolbag? I was using dDo and it looks like I can get reflections in the Marmoset preview (now with skybox) but in Marmoset actual, it looks like all the skybox does for me is create light based on my cube map?
HELLO EVERYONE , i have an issue when baking on marmoset, it does nothing. makes an output file but it has no information. I opened in photoshpo and it looks like this here is the scene in marmoset high and low and of curse i enabled de view texture I opened other scenes and the bake works, and the same face in substance…
for some reason my low poly show the UV Island Seems in the mesh when i put it in to Marmoset? Looks fine in Maya, even fine with Normal Maps applied, but all stuffed up in marmoset. using marmoset 1.10 if that helps. thanks in advance
How important is it to show portfolio assets in an actual engine vs Marmoset? I'm new to game art and I'm in the process of learning UDK but Marmoset is an excellent tool for showing off assets. Is it OK to put Marmoset renders on a portfolio site or would that be considered a bullshot by those doing the hiring?