It isnt just good, it is by far best PBR painting software if you ask me and i tried pretty much all of them. Is it worth upgrading just to have PBR painting features? YES. I love UV/retopo tools of 3d coat, i think software was worth buying before just for that, but upgrading only for PBR is defenetly worth it. Advantage…
I'm at baking right now and asides from some obvious errors, I think that this is coming out quite well. Things that need to be done are getting proper UV map layouts established (I just automapped) and some cage corrections to make sure everything is properly covered. Also found the geometry only after pushing out the…
We are looking for a freelancer to join our art team, helping out with VFX on our real-time competitive strategy game on tablets (http://emberconflict.com). We're looking for someone who is: Experienced Proven track record of published VFX work in games. A team player someone we can trust to get things done, and…
Hey, thank you so much for taking the time to give me this feedback — I genuinely appreciate it! I'm a fresh graduate 3D artist, and I'm eager to keep learning and improving. The piece you mentioned was rendered in Marmoset, and you’re absolutely right — I still have a lot to work on, especially with lighting and SSS.…
General feedback. No UV/ textures were applied to anything it's just in program polypaint and BPR rendering. I don't need feedback on rendering, just sculpting. Points of interest.. I didn't need to apply texturing it is just a reference a comic book character. I didn't need to go into insane detail mode. Yes I am capable…
Hi there, I'm moving away from using the Quixel suite as I'm getting a few too many crashes lately and have become increasingly impressed while using a trial of Substance Indie. My question is though, for someone that has relied on using something like NDO to create normal information, how can this workflow be adjusted for…
Hi guys ! First of all, sorry if my english is not perfect. And this is my first post on polycount. I'm a Student in a french school in Paris called LISAA. I'm learning 3d since the start of the school year (end September), and I really love this so much ! Sorry if I didn't post my scene before, I didn't know if I had to…
I just finished a little contract making glaciers for a game, and thought that I should make one for myself. I enjoy doing organic stuff, and nailing the snow/ice of a glacier is a really interesting challenge. I treated this like a hero game asset, baking it down to 20k tris, and am using a single 4096 map set with a…
Hello Everyone I am currently working on a flintlock and I was working on it in an exploded mesh to keep all the bits apart from each other and so that I can see the pieces better just by themselves. When I update the mesh to a complete (closed) mesh, the textures look fine BEFORE the program works it's computing magic.…
Hey, so I made a thing! I actually posted this a few months ago on Polycount and 10k Hours and I got a lot of great critiques for lighting. So since then, every so often, I've stepped back into the project to tweak and change the lighting. I think I'm finally labeling this project as complete! Time to move on to the next…