Hi guys !
First of all, sorry if my english is not perfect. And this is my first post on polycount.
I'm a Student in a french school in Paris called LISAA. I'm learning 3d since the start of the school year (end September), and I really love this so much !
Sorry if I didn't post my scene before, I didn't know if I had to post it because I have already almost finished it. But it would be sad to miss some critics
Soft used :
- 3ds max
- Substance Designer
- Substance Painter (just for one asset)
- Xnormal (when I couldn't do some maps on Substance Designer)
- Unreal Engine 4
This are the references :
This was my first Blockout, but I changed many things after.
And an ambiance test with the first speakers I did at the begining.
Here is the first Sound System which has lots of tris and the texture resolution is high (I agree ...) but I used it many times in my scene.
I'll come soon to continue this thread
Replies
The spot
The "platine"
The floor of the room
The back Amp
The wall
The throne scene
The screen
And the Throne !
I wanted to give my scene some "global dirt" to let think that a party took place here :poly142:, and now, there is no one.
Hope you'll enjoy