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What is a Material ID in 3ds Max? Every now and then I am prompted with a window asking if I want to match the material with the material ID when attaching objects. I have read the manual but I still don't understand. The term comes up quite a bit making me feel it has importance...
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When I try to bake ID map in Substance Painter it goes out completely black. I tried obj and FBX formats. I tried detaching all polygons with different material ID's to different objects. All this in 3ds max. The rest of the maps (normal, cavity, AO) are baked properly.
I was watching 3DMotive's Baking Normal Maps - Tips and Tricks this morning, and Alec Moody described Max's Material ID Projection for normal map baking. It sounds pretty sweet, but I can't seem to find a Maya/XNormal equivalent (it's for work, and work doesn't use Max, so I'm stuck). Does anyone here know of a good Maya…
I have a model that in Max has multiple textures and multiple Material IDs. I am told that UE3 will handle this with little to no problem. What I can't seem to figure out is how to associate Materials made in UE3 to the material Id's specified in Max. Won't I have to rig up a separate material for each ID in UE3? A shove…
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Hi there, I did a search on this forum and did not come up with any posts. Just watched some Carmack videos and it appears his new magic is layer as much shit as you want using decals and blends and then the engine bakes this down to a very massive texture and then streams in chunks of the massive texture to the user as…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
Hey all, I've been using this workflow to bake material IDs from ZBrush: Grabbing a subtool with Polygroups, going to Polypaint > Polypaint from Polygroups. Export to TB3 and bake vertex colors. Is there a faster way to do this? I was hoping to find a similar way to export polygroup information, e.g. when you export a…