Hey all, I've been using this workflow to bake material IDs from ZBrush:
Grabbing a subtool with Polygroups, going to Polypaint > Polypaint from Polygroups. Export to TB3 and bake vertex colors.
Is there a faster way to do this? I was hoping to find a similar way to export polygroup information, e.g. when you export a subtool in ZBrush the polypaint information is 'saved' within that export. Is there a similar way to do that with polygroups, so that the baker will be able bake vcols or IDs based on the polygroups of that obj? Thanks!